This is the most fun I've had on a game in a long time! It gets legitimately frustrating as the overseer for all the right reasons! Can't wait to see more levels! (I play superhot first in this video & then this amazing game!)
Panoptic [alpha demo]
A downloadable demo for Windows
Panoptic v0.12.0 is now available!
Level design changes, more PC player options (remappable controls, sensitivity, invertible axes, brightness/contrast adjustment), Steam Controller support and various small bug fixes.
Click here for the full change log!
Future updates to the demo will still become available on ITCH, but you can also add "Panoptic Demo" to your Steam library and update automatically when new versions are released!
Panoptic is an asymmetrical local multiplayer VR game, between an HTC Vive player, and a regular PC player. The Vive player controls the powerful Overseer, while the PC player controls the Challenger, a citizen rebelling against the Overseer's oppressive reign, and seeks to destroy it. The Challenger must try to avoid the Overseer's scorching gaze, and to do so, they must often hide in plain sight among the other citizens.
WARNING - The version currently available is only a free, work-in-progress demo
The version of Panoptic currently available on this page is only a demo, based on the original game jam project. We are in the process of polishing this demo. The final version of this demo will remain free, here on ITCH, and on Steam.
Once we have completed work on this demo, we will start working on a full game version, with extended features, which will become available for purchase via Steam Early Access.
Any donations given, when currently downloading the demo from the ITCH.IO page, are greatly appreciated and go directly to helping us develop the game, but do not warrant access to the final, full game version, neither on ITCH.IO, nor on Steam.
To those of you who already payed for downloading the demo, with the intent of buying a full game: please contact us via email, and we'll see what can be arranged.
If you want to support us, but also get a copy of the final full game, we advise you to wait for the game to be released on Steam Early Access!
To keep updated on the full game's Early Access release, as well as other Panoptic news, please consider subscribing to our mailing list, and/or following us on Facebook or Twitter.
Panoptic was first designed for IGJam16 (16th-19th august 2016), a 48-hour game jam during GamesCom 2016, in Cologne. The game, originally named "Panoptes", won 3 awards at the event:
- Best Game Feel
awarded by Rami Ismail (Vlambeer) & Anchel Labena (Nordic Game Jam)
- Best Dreamworld to dive into before someone annoys me ("Best VR")
awarded by Chet Faliszek (Valve) & Sara Lisa Vogl (VRnerds.de)
- Best Game(s)
awarded by the IGJam organisation
As a price for Best Game(s), we got the opportunity to exhibit the game for the remaining two days of GamesCom, at the Indie Arena booth! (along with 3 other games, out of 39 jam entries)
You can download the original IGJam 2016 submission at its IGJam page.
We'd like to thank InnoGames, the other sponsors, and the IGJam16 organisation, crew and jury, for the wonderful experience and amazing prices.
HTC Vive only (for now):
The game relies heavily on the room-scale VR aspect of the HTC Vive. Oculus has indeed announced that room-scale VR will be possible with their system in the future as well, but this is not yet the case. And we also simply do not own an Oculus CV1, while all developers on the team do own an HTC Vive.
In general, developing for multiple systems at once requires a lot of additional testing, slowing down general development.
These are the reasons why we are currently focusing solely on the HTC Vive.
Windows only (for now):
HTC Vive / SteamVR (or OpenVR) is currently only supported for Windows. HTC & Valve have announced earlier that Linux and MacOSX support will be coming for the Vive / SteamVR in the future, so a version of Panoptic for these operating systems is to be expected relatively soon after.
We also intend to separate the Overseer and Challenger gameplay by means of networked multiplayer. Should this feature be implemented before the HTC Vive / SteamVR support for Linux and MacOSX arrives, you can expect a Linux and MacOSX version of the Challenger gameplay a lot sooner.
|Published||293 days ago|
|Authors||Team Panoptes, grungi, JanTuts, ThomasVanBouwel, thomas_sempai|
|Tags||asymmetric, Atmospheric, gamescom2016, hunt, igjam2016, Local multiplayer, low-poly, Multiplayer, Virtual Reality, vr|
|License||All rights reserved|
|Asset license||All rights reserved|
|Average session||A few minutes|
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do you plan make this online for steam release if people dont have vive but still want to play or is this strictly local
Hi! The full release will indeed feature online multiplayer, we are working in that right now :)
Hey guys! awesome game.
We're building a platform for asymmetric multiplayer VR games.
Grab some quiet time at #GDC?
Hi, did you do it with Unreal or Unity?
Loads into my Oculus CV1 HMD, but the keybindings are such that I cannot "shoot" to start the game. This is unfortunate, because other Vive-based games seem to map keybindings with the Oculus Touch without an issue.
I would like to help to test and get this going, if you need somebody with a CV1.
Oculus CV1 support is being worked on and is coming as soon as possible :)
— Panoptic Jan
This looks amazing. My only question is that, does this require two pcs (one for vive, one for PC player), or is it local to a single PC?
Woops, sorry we missed your comment! In case you did not try it yourself, it is in fact local multiplayer! Sorry again for the delay!
This has potential!
Played this with a friend over the weekend, it was a ton of fun! Great design, cant wait for more levels :)
Thank you very much! :)
And we intend to have more levels in the full game!
— Panoptic Jan
can you guys make a mac build for the non-vr player? :D